In my third block of year 3 at Breda University of Applied Sciences, I have been a gameplay/AI programmer for the game: The Archipelago Promise. The first 6 of the 8 weeks, I have been mostly working on the bear and our scrapped feature: the wolf.
In my last two weeks, I started adding shortcut keys for the player to, for example: open up the inventory, quickly wield an axe and more. I also made a start on the graphics menu, which would be further iterated on the next block.